Orbit now needs a free account — paste your Activation Key once and you're back in
From 0.24.0, Orbit asks for a free account before its tools will run. Create one at yourorbit.team, copy the Activation Key off your account page, and paste it into Claude Desktop — Settings → Extensions → Orbit → Activation Key. That's the whole thing. Orbit is free and stays free: no payment, no trial countdown, no card. The account exists so every user has a way to get product updates and support, not to put a wall in front of the product. Until a key is in, the tools that do real work stay locked and return a short note telling you exactly how to activate — but the diagnostics still run, so you can check your setup, check your version, and browse the full skill list while you sort the key out.
What shipped
•Behaviour change — Orbit's tools now require an Activation Key. Sign up free at yourorbit.team, copy the key from your account page, and paste it into Claude Desktop under Settings → Extensions → Orbit → Activation Key. Once it's saved, every tool works exactly as before. There's no paid tier behind this — the key just confirms you have a free account.
•What you need to do if you're updating — anyone coming from an earlier version adds their key once. The first time you reach for a tool after updating, it'll prompt you to activate instead of running. Grab your key from yourorbit.team, paste it into the Activation Key field in the Orbit extension settings, and you're set. It's a one-time paste, it's free, and you won't be asked again.
•You can still get oriented without a key — the diagnostics aren't gated. Check setup, check version, and browse the skill list all work before you activate, so you can confirm the extension installed cleanly and see what Orbit does while you fetch your key.
•Links moved to one home — every Orbit link now points at the canonical yourorbit.team domain, including the account page where your Activation Key lives.